
Fly Pieter is a free-to-play, multiplayer flight simulator accessible at fly.pieter.com. Built in just three hours using AI tools like Cursor and xAI’s Grok, this game thrusts players into a low-poly 3D world where they pilot planes, engage in dogfights, and explore a sparse yet quirky landscape. From its initial runway and jagged cliffs to the Mars terrain added after Elon Musk’s viral retweet, Fly Pieter prioritizes raw, unpolished fun over high-end graphics. Its creator, Pieter Levels—a self-taught programmer with no prior game dev experience—used simple prompts like make a 3D flying game in the browser” to craft this phenomenon in vanilla HTML and JavaScript.
What sets Fly Pieter apart? Its AI origins and lightning-fast development timeline. Within 11 days of its February 22, 2025 launch, it attracted over 17,000 registered players and generated $52,360—mostly from ads, with $360 from a $29.99 F-16 microtransaction. Backed by Musk’s endorsement (“Wow, this is cool”), it’s become a poster child for AI-assisted game creation.
Ready to take flight? Here’s how to get started with Fly Pieter:
The game’s charm lies in its simplicity and unpredictability—laggy dogfights and all. For an edge, consider the optional F-16 upgrade, a cosmetic flex for $29.99.
Want to dominate the skies? Try these strategies:
With practice, you’ll turn Fly Pieter’s quirks into advantages, soaring above the competition.
Fly Pieter isn’t just another flight simulator—it’s a testament to AI’s potential in gaming. Here’s why it’s trending:
Fly Pieter is more than a game—it’s a glimpse into gaming’s AI-driven future. Whether you’re dodging rivals in its glitchy skies or marveling at its creation story, it’s a wild ride worth taking.